Quantcast
Viewing latest article 11
Browse Latest Browse All 85

Rendering portal like in Portal 2

I have read many articles and questions on forums about making Portal System in Unity. But, I know how to do it, and my question is not about that. I want to make portals' particles and effects сompletely identical from the game. Like here: ![alt text][1] I don't really know much about materials and shaders, but I have found some textures from the original game. I have been searching for something in game data for a long time. I have found portal gun with their animations, sounds, map textures with height maps and normals, but I don't really understand how the game renders portals (effects and particles, not watching through portals). What I have found about that: (*.vtf* files: textures, images, sprites; *.vmt*: material description) **noise-blur-256x256.vtf** It was declared in one of *.vmt* (materials in source engine) files. ![alt text][2] I am thinking that it can be used for the closed portal (when only one portal enabled), like here: ![alt text][3] **portal-blue-color-dx8.vtf** Very interesting texture, 'cause it has hidden colors under alpha. How it looks without alpha: ![alt text][4] And with alpha: ![alt text][5] What I understand, that the game renders portal based on hidden colors under alpha and displays not transparent pixels (border of the circle). But, where did it find particles, I don't understand. Beam edges (in materials/particles): **beam_portaledge_01.png** ![alt text][6] **beam_portaledge_01b.png** ![alt text][7] **beam_portaledge_02.png** ![alt text][8] **beam_portaledge_04.png** ![alt text][9] (it is really not transparent) Also, I found the particle, but I don't think that I need it. **energyball.png** ![alt text][10] It was declared in *portal_projectile.pcf*, but I think that it isn't what i'm searching for. So, do you have some ideas how I can mix all this textures and take something like this in result? I have no ideas. I don't want to make some smoke, glow and other effects (not now). Just rendering this pretty portal effect like in Portal 2. [1]: http://www.rarityguide.com/articles/content_images/1/portal2/portal2_testchamber02_9.jpg [2]: /storage/temp/98569-noise-blur-256x256.png [3]: http://i1.theportalwiki.net/img/thumb/0/06/Chell_lmb_portal.png/400px-Chell_lmb_portal.png [4]: /storage/temp/98570-portal-blue-color-none.png [5]: http://dkaraush.shpp.me/Screenshot_1.png [6]: http://dkaraush.shpp.me/beam_portaledge_01.png [7]: http://dkaraush.shpp.me/beam_portaledge_01b.png [8]: http://dkaraush.shpp.me/beam_portaledge_02.png [9]: http://dkaraush.shpp.me/beam_portaledge_04.png [10]: http://dkaraush.shpp.me/energyball.png

Viewing latest article 11
Browse Latest Browse All 85

Trending Articles